3) >>> dynamic_entity.get_id() ‘DE’ >>> str(dynamic_entity) ‘DE’ >>> dynamic_entity DynamicEntity((2, 3)) 2. Item – Inherits

I need help to write this following code in python. 1. DynamicEntity (class) – Inherits from Entity DynamicEntity is an abstract class which provides base functionality for special types of Entities that are dynamic (e.g. can move from their original position). set_position(self, new_position: tuple[int, int]) -> None Updates the DynamicEntity’s position to new_position, assuming it is a valid position. Examples >>> dynamic_entity = DynamicEntity((1, 1)) >>> dynamic_entity.get_position() (1, 1) >>> dynamic_entity.set_position((2, 3)) >>> dynamic_entity.get_position() (2, 3) >>> dynamic_entity.get_id() ‘DE’ >>> str(dynamic_entity) ‘DE’ >>> dynamic_entity DynamicEntity((2, 3)) 2. Item – Inherits from Entity Subclass of Entity which provides base functionality for all items in the game. apply(self, player: Player) -> None Applies the items effect, if any, to the given player. Examples >>> player = Player((2, 3)) >>> item = Item((4, 5)) >>> item.apply(player) Traceback (most recent call last): … NotImplementedError >>> item.get_position() (4, 5) >>> item.get_name() ‘Item’ >>> item.get_id() ‘I’ >>> str(item) ‘I’ >>> item Item((4, 5)) The Entity class example Examples >>> entity = Entity((2, 3)) >>> entity.get_position() (2, 3) >>> entity.get_name() ‘Entity’ >>> entity.get_id() ‘E’ >>> str(entity) ‘E’ >>> entity